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You wake up with your clothes torn, your hands covered in blood, and angry townsfolk gathered around the corpse of a woman outside.īrilliantly written by Rob Pike, Wolfman casts the player as a monster who must find a way to control his killer instinct, and it’s impossible to sit through the game without an occasional shudder – proof that the scariest encounters rely not on dazzling graphics, but the player’s imagination.Here we provide Nightmare in The Dark 1 APK file for Android 4.1+ and up.
Ironically, these claret-spattered graphics were largely extraneous, since all of these games were text adventures – interactive versions of classic tales or, in Jack the Ripper‘s case, a fictional story based on a true murder case.Īlthough all of CRL’s games were really good at creating a creepy atmosphere, Wolfman was, in this writer’s estimation, the scariest from the opening paragraph. Soft & Cuddly (1987)īritish developer and publisher CRL really pushed the boundaries of what was acceptable in gaming through the latter part of the ’80s, with the gory imagery in the likes of Jack the Ripper, Frankenstein, Dracula, and the subject of this entry, Wolfman, rewarded 15 or 18 certificates by the BBFC. The sequel, Cauldron II: The Pumpkin Strikes Back, was even better, and the witch on the cover looked like Bruce Forsyth in a green wig. It’s more like an interactive Saturday morning cartoon than a horror game, but its approachable sprite design masked an astonishingly high difficulty level, with bouts often ending in screams and blood-curdling howls of anguish.
Taking place beneath a full moon, and with locations later extending to gloomy, bat-filled caves and haunted dungeons, Cauldron certainly had a decent atmosphere, and for the time, the graphics are really colorful and detailed. A hybrid platform-shooter, Cauldron sees the player take control of a witch, who’s on the hunt for six ingredients – once chucked in her cooking pot, these will form a spell which she can use to defeat her mortal enemy, the Pumpking. Apparently, Cauldron was originally planned as a tie-in game based on John Carpenter’s Halloween movie, but designer Steve Brown, unhappy with his work in progress, went off in an entirely different direction instead.
Games don’t come much more Halloween-themed than this little ’80s curio from Palace Software (the ZX Spectrum version even included a copy o f Evil Dead on the B-side, fact fans). So to celebrate Halloween, here’s a look back at 10 games from the ’80s and how they used blocky graphics and bleepy sounds to terrify the life out of us. Instead, the makers of early horror games had to come up with all kinds of creative ways to scare or unnerve players – and inevitably, some of these techniques worked better than others. But way back in the mists of time, at the dawn of the video game medium, that kind of realism simply wasn’t possible. These days, we fully expect modern video games to have us cowering behind our sofas, with present-day computers and consoles able to render all sorts of things you need for a properly scary story: rain, blood, that sort of thing.
But, with the day of pumpkins, trick-or-treaters, and apple bobbing almost upon us, this got us wondering: at what point did video games become scary? As Sheriff Leigh Brackett correctly stated in John Carpenter’s slasher classic, “It’s Halloween – everyone’s entitled to one good scare!” And scare us Halloween did, along with any number of horror movies before and since.